Too many 512s and your system will still seize up, so work your way back from there as props become less relevant or likely to appear right in front of the camera. While a key model in your scene can often shine with high res textures, tiling backgrounds are just a waste of resources, especially when they are each taking about 16mb of ram. Guidelines Floor/Wall/Ceiling Tile TexturesĪ floor or wall tile doesn’t usually need to be bigger than 256x256, however I’ve stumbled on a few that are over 2000 pixels wide. Keep in mind that as Moviestorm evolves, these resolutions may change. Here are some resolution guidelines and handy tips that will help keep Moviestorm running as efficiently as possible. If you throw this balance off, it will cause Moviestorm’s performance to suffer or worse, cause Moviestorm to completely shut down. The polygon count of models, the resources needed for a number of animations, gestures, facial expressions, dialogue, lighting, texture resolutions, and more, are all part of the mix. Sure, low texture resolutions aren’t the only thing keeping Moviestorm performing on as many systems as possible, but, they are an important part of the balancing act that does. 512x512 for Diffuse, Specular and Normal on a character’s face or jacket. We try to keep everything under the 512x512 mark, but that is just for one pass i.e. Texture resolutions in Moviestorm are kept deliberately low so that the tool runs on as many home and school systems as possible. This may be desirable for certain shots, making the object stand out or for an extreme close-up, however, the typical background object would benefit more from blending in than standing out. So, compared to the other objects, this one will stand out considerably. One, the majority of Moviestorm’s textures are, for performance issues, 512 x 512. Textures while an object (prop, costume, face, etc.) may look very good with textures at a resolution of 2048 x 2048, there are two important issues to keep in mind. dds files, others such as Gimp, Photoshop, and Paintshop require an additional, yet free, plugin. Some image editors have built-in support for. Tutorials exist for these products but here you’ll find links, tutorials, and information specific to Moviestorm. You’ll need an image editing tool such as Gimp (which is free) or Photoshop. Only two of them are pertinent to Moviestorm textures:ĭXT5 with alpha (for things with transparencies)ĭXT1 without alpha (for those without transparencies)ĭXT1 with alpha will not work on a significant number of graphics cards, so don’t use it. dds format, you are presented with a number of compression options. dds format and the guidelines in 'Texture Sizes and Performance', which is linked to below. Whatever you do for content that you’re going to use personally is your own business, however, if you intend to share your creations with others, please use the. jpg images that began causing Moviestorm to freeze and/or crash is the reason for these Texture Guides being written. In fact, a recent issue with large, user-made. dds format is more than just a suggestion. So any benefit of using a massive high quality image in the first place is lost. Also, when a non square or 2:1 texture is force mipmapped, it fudges it a bit around the edges, squashing the texture in to a square which can cause seams and tiling errors. dds files carry their own mipmaps (tiny versions of the texture to use when you are far away), and jpgs do not, so the processor/card has to calculate those as well. dds format, as it is specifically designed for game textures, compresses very well for minimum disk space and streams across the graphics card seemlessly, unlike jpg files which, while small on disk, are a slow to uncompress, slowing the processor, and much bigger in memory than you might think. dds formats, Moviestorm textures are solely in the. The following group of articles will not attempt to teach you artistic skill but will instead focus on the technicalities of creating the different types of textures that Moviestorm uses and how to do so in a way that gives quality results without crippling Moviestorm’s performance.Īlthough while browsing through its directories you’ll notice that Moviestorm can use images in the. It really depends on your needs and levels of skill and obsession. Introduction to Moviestorm Textures Creating a texture is easy, however, creating a good texture can be time consuming and frustrating.
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